Blurring Sensitive Info in Captivate. Also, I made a video in Ancile uPerform!
Last week the other Instructional Designer on my team figured out how to publish Ancile uPerform simulations as videos, so we've been playing around with that a little bit. It's very easy – you just check "video" on the list of outputs when you publish your tutorial. You may have to mess around with template settings, but once you know how to do anything in the template this isn't too difficult. You can adjust stuff like the duration between mouse clicks, and also add a Siri-like robot voice to narrate the screen actions. I wish I would have had the ability to make something like this on my last project!
Below is a quick 'n' dirty video I made this morning demonstrating how to blur screens in Captivate. I made this while I was waiting for a SME to return an email. I banged this thing out in less than a half an hour–and it shows. But seriously, a HALF AN HOUR! it took me *weeks* to create something similar to this when I made it in Premiere Pro, which is a tool that is really really not well-suited to screencast video. Live and learn!
This video would need a lot of work to be used as an actual instructional tool, but it's useful as an example of some stuff that happens with uPerform. For example, you'll notice that it is exemplary of how Ancile uPerform tries to "guess" what you clicked on based on whatever information it is able to pull from the application you're using. Sometimes it gets it correct, and sometimes it does not. In the case with this vid it mostly got it right, with the exception of a few incidences where it just tells you to "Click," or "Click name." I did have to move one callout because it was placed in a strange spot, but for the most part I didn't mess with this at all to provide a demonstration of what Ancile uPerform sims look like prior to being edited.
To repeat myself from an older post: the thing I do really like about Ancile uPerform is that it is pretty fast and easy to figure out, even for the non-instructional designer. Captivate requires a lot more training to use, but it does have a lot of advantages over uPerform, including a slightly faster process for blurring out sensitive info. Most notably, once you've "saved" the edits in your external editing tool, Captivate automatically saves them to your file. In uPerform you have to copy-paste the image over from the editor to the sim. That's just one step, but if you have to blur a lot of screens then that one extra action can really add up, time-wise.
Behold:
Below is a quick 'n' dirty video I made this morning demonstrating how to blur screens in Captivate. I made this while I was waiting for a SME to return an email. I banged this thing out in less than a half an hour–and it shows. But seriously, a HALF AN HOUR! it took me *weeks* to create something similar to this when I made it in Premiere Pro, which is a tool that is really really not well-suited to screencast video. Live and learn!
This video would need a lot of work to be used as an actual instructional tool, but it's useful as an example of some stuff that happens with uPerform. For example, you'll notice that it is exemplary of how Ancile uPerform tries to "guess" what you clicked on based on whatever information it is able to pull from the application you're using. Sometimes it gets it correct, and sometimes it does not. In the case with this vid it mostly got it right, with the exception of a few incidences where it just tells you to "Click," or "Click name." I did have to move one callout because it was placed in a strange spot, but for the most part I didn't mess with this at all to provide a demonstration of what Ancile uPerform sims look like prior to being edited.
To repeat myself from an older post: the thing I do really like about Ancile uPerform is that it is pretty fast and easy to figure out, even for the non-instructional designer. Captivate requires a lot more training to use, but it does have a lot of advantages over uPerform, including a slightly faster process for blurring out sensitive info. Most notably, once you've "saved" the edits in your external editing tool, Captivate automatically saves them to your file. In uPerform you have to copy-paste the image over from the editor to the sim. That's just one step, but if you have to blur a lot of screens then that one extra action can really add up, time-wise.
Behold:
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